McMMO allows for an RPG-like experience to exist in the world of Minecraft complete with skill leveling, special abilities, rare loot, brand new mechanics and a more in-depth PvP!
McMMO's main function is to incorporate an RPG-like skill system that players will have access to right from the beginning. Depending on how much a certain tool is used or a certain action is performed, players will gain experience that will eventually add bonuses such as double drops, rare drops, or ability enhancement.
Mining is a skill focused around mining stone and ore. A notable perk of this skill is the higher potential yield from each ore, increased even further when using an active skill. Mining also adds new functionality to TNT, by allowing remote detonation. Mining is a parent skill of Smelting.
Ability: Super Breaker
Speed + Triple drop chance
Super Breaker (activated by right-clicking with a pickaxe in hand), will temporarily add 5 Efficiency levels to the held pickaxe, triple the double drop rate, and replace normal-rate double drops with triple drops. In other words, Super Breaker stacks with fortune 3 enhancements.
The duration of the skill starts at 2 seconds, and increases by 1 second every 50 levels. There is no maximum duration. Like all skills, its default cooldown time is 240 seconds. The effects and duration of this Super Move can be altered in the server config, along with other information on this page. Unequipping the pickaxe will cause the remaining time with the ability to be wasted and cooldown time to start sooner.
Ability: Double Drops
Double the normal loot
Double drops is a passive ability that allows the player to gain two items instead of the usual one when mining any naturally generated block found in the experience table below. The odds of this happening increase by 0.1% per level to a maximum of 100% at level 1000. It does not stack with the Fortune enchantment, but does work with Silk Touch.
Ability: Blast Mining - Locked until level 125 mining
Bonuses to mining with TNT
Instead of using a pickaxe to break blocks, Blast Mining utilizes TNT to destroy and mine blocks. It is activated by using a flint & steel outside of the standard ignition range (shift and right-click the air between yourself and the TNT). Unlike ignition in vanilla, the TNT explodes instantly.
With Blast Mining, the range at which the TNT ignites is extended. Higher Mining levels will yield more ores and less debris. By default, TNT drops 30% of what is blown up, and is increased further with each level.
Ability: Bigger Bombs - Locked until level 375 mining
Increases TNT explosion radius
The Bigger Bombs ability increases the explosive range of TNT ignited with Blast Mining. At level 375, it adds 2 to the radius of the explosion. At level 625, this bonus is increased to 3. And at level 875, the radius gains its maximum bonus of 4.
Ability: Demolitions Expertise - Locked until level 500 mining
Decreases damage from TNT explosions
Demolitions expertise is a passive ability that reduces the damage done by TNT with Blast Mining by 25%. At level 750, the damage is decreased by 50%. At level 1000, damage reduction is 100%.
Note that TNT ignited through standard means still causes harm, and only when ignited through Blast Mining is the damage negated.
Woodcutting is a skill that is based around chopping trees down with an axe. Leveling the skill gives you increased chances of extra wood dropping from trees, as well as extra duration on the tree feller ability.
Ability: Tree Feller
Make trees explode
Tree Feller is an active skill that allows you to chop down entire trees by only breaking one block. To use Tree Feller, right-click while holding an axe to ready your tool. With the tool ready, chop a block of wood or giant mushroom to activate the skill. Tree Feller only breaks blocks at the same height and higher than the block that is chopped, so cutting the middle of a tree will leave a stump. At level 0, tree feller is unavailable, it unlocks at level 50, and it increases by 1 second every 50 levels. This gives it a max duration of 22 seconds at level 1000. The ability has a cooldown between uses that lasts 240 seconds (4 minutes). Tree feller does not break trees larger than 500 blocks by default and at lower levels, it breaks much less.
Ability: Leaf Blower - Locked until level 150 woodcutting
Blow away leaves
Leaf Blower is an ability that will cause leaf blocks to break instantly when hit with an axe. When destroyed using Leaf Blower, a leaf block has a 10% chance of dropping its respective sapling. The leaves do durability damage to the axe and make a popping sound when broken.
Ability: Double Drops
Double the normal loot
Double drops is a passive skill that allows you to gain two items instead of one when chopping any log or giant mushroom block that was either generated by the world or grown. The chance to get double drops increases by 0.1% per level to a maximum of 100% at level 1000.
Herbalism is a skill in McMMO that governs the ability to harvest plants and crops excluding trees and other more structural occurences of plants. It requires multiple tools to make the full use of its abilities.
Ability: Green Terra
Right-clicking empty farmland and breaking a plant or crop after Herbalism Level 50 activates the super move Green Terra. It increases in duration at certain levels. It has a cooldown of 240 seconds.
Effects while activated
Ability: Green Thumb
Green Thumb has the ability to more rapidly progress the growth of all single-block crops. The skill curve roughly follows the equation based on this table:
where level is your herbalism level and chance is the odds for instant growth to that stage.
|Herbalism Level||Growth Stage||Chance|
|Herbalism Level0 - 199||Growth Stage0||Chance(lvl 0) 0% - 13.3%|
|Herbalism Level200 - 399||Growth Stage1||Chance13.3% - 26.7%|
|Herbalism Level400 - 599||Growth Stage2||Chance26.7% - 40%|
|Herbalism Level600 - 799||Growth Stage3||Chance40% - 53.3%|
|Herbalism Level800 - 1500||Growth Stage4||Chance53.3% - 100% (lvl 1500)|
Ability: Shroom Thumb
Using a mushroom on a block of dirt while both a red and brown mushroom are in the inventory triggers "Shroom Thumb". It consumes a red and brown mushroom, and has a chance to turn the block of dirt into a block of mycelium. The chances of success increases with Herbalism level.
Ability: Farmer's Diet
This passive skill increases the amount of hunger that grown food will restore as the player's Herbalism level increases. One hunger is half of a piece of meat on the hunger bar.
|Herbalism Level||Rank||Bonus Hunger Restored|
|Herbalism Level0 - 199||Rank0||Bonus Hunger Restored0|
|Herbalism Level200 - 399||RankI||Bonus Hunger Restored1|
|Herbalism Level400 - 599||RankII||Bonus Hunger Restored2|
|Herbalism Level600 - 799||RankIII||Bonus Hunger Restored3|
|Herbalism Level800 - 999||RankIV||Bonus Hunger Restored4|
|Herbalism Level1000+||RankV||Bonus Hunger Restored5|
Ability: Hylian Luck
Hylian Luck gives a small chance to obtain special items when certain blocks are broken with a sword. Currently, the blocks that are affected by this are:
The chance for a drop goes up by 0.01% every level. However, the stats menu only displays whole percentage points. At Level 1000, the chances are 10%.
Ability: Double Drops
This skill doubles the drops obtained from crops and plants. The chance is increased by 0.1% each Level, mathematically guaranteeing double drops at level 1000. In the stats menu, however, the increased percentage will only be visible every 10 levels due to flooring.
Herbalism Experience List
|Crop||EXP Gained (per unit)|
|CropGrass||EXP Gained (per unit)1|
|CropVine||EXP Gained (per unit)10|
|CropPumpkin||EXP Gained (per unit)20|
|CropWatermelon||EXP Gained (per unit)20|
|CropCocoa Bean||EXP Gained (per unit)30|
|CropSugar Cane||EXP Gained (per unit)30|
|CropCactus||EXP Gained (per unit)30|
|CropPotatoes||EXP Gained (per unit)50|
|CropCarrot||EXP Gained (per unit)50|
|CropWheat||EXP Gained (per unit)50|
|CropNether Wart||EXP Gained (per unit)50|
|CropFlowers||EXP Gained (per unit)100|
|CropLilypads||EXP Gained (per unit)100|
|CropMushrooms||EXP Gained (per unit)150|
Excavation is the ability in McMMO related to using a shovel to dig anything on the soil chart, including exotic materials like Soul Sand. High-level Excavators can produce useful items from dirt easily.
"All excavation blocks" = Dirt, Coarse Dirt, Podzol, Grass, Sand, Red Sand, Gravel, Clay, Mycelium, Soul Sand.
|Item||Excavation LVL||Chance||Drops from||Amount Dropped|
|ItemIron Nugget||Excavation LVL120||Chance0.5%||Drops fromAll excavation blocks||Amount Dropped3|
|ItemGold Nugget||Excavation LVL150||Chance0.5%||Drops fromAll excavation blocks||Amount Dropped3|
|ItemIron Ingot||Excavation LVL250||Chance0.5%||Drops fromAll excavation blocks||Amount Dropped1|
|ItemGold Ingot||Excavation LVL500||Chance0.5%||Drops fromAll excavation blocks||Amount Dropped1|
|ItemDiamond||Excavation LVL750||Chance0.25%||Drops fromAll excavation blocks||Amount Dropped1|
|ItemEmerald||Excavation LVL1000||Chance1%||Drops fromAll excavation blocks except Soul Sand.||Amount Dropped2|
|ItemGlowstone Dust||Excavation LVL250||Chance1%||Drops fromPodzol, Grass, Gravel, Mycelium.||Amount Dropped1|
|ItemGunpowder||Excavation LVL100||Chance1%||Drops fromAll excavation blocks||Amount Dropped1|
|ItemSlime Ball||Excavation LVL150||Chance0.5%||Drops fromClay, Sand||Amount Dropped10|
|ItemApple||Excavation LVL250||Chance2%||Drops fromGrass, Mycelium, Podzol||Amount Dropped1|
|ItemCharcoal||Excavation LVL50||Chance10%||Drops fromGravel||Amount Dropped1|
|ItemName Tag||Excavation LVL250||Chance0.2%||Drops fromAll excavation blocks||Amount Dropped1|
|ItemGhast Tear||Excavation LVL750||Chance0.5%||Drops fromSoul Sand||Amount Dropped1|
|ItemWither Skeleton Skull||Excavation LVL1500||Chance0.1%||Drops fromSoul Sand||Amount Dropped1|
Fishing is a skill which increases the chance of finding catches, and can pull up useful loot. It also has the Shake ability, which pulls drops from mobs without having to kill them.
Instead of being based directly off skill level like most skills, fishing uses a rank value that determines the strength of most abilities. There are 8 ranks in fishing that are unlocked through obtaining certain levels.
Ability: Treasure Hunting
Treasure Hunting is an ability increases the chance to give useful items when fishing.
In the table below you can see the % chance of finding a category of treasure or fish per rank from the table above.
|Rarity||Rank 1||Rank 2||Rank 3||Rank 4||Rank 5||Rank 6||Rank 7||Rank 8|
|RarityTraps||Rank 17.68%||Rank 22.5%||Rank 31.5%||Rank 41%||Rank 50.25%||Rank 60.1%||Rank 70.05%||Rank 80.01%|
|RarityCommon||Rank 17.5%||Rank 26.5%||Rank 33.5%||Rank 42%||Rank 51.5%||Rank 61%||Rank 70.25%||Rank 80.1%|
|RarityUncommon||Rank 11.25%||Rank 21.75%||Rank 32.75%||Rank 43.5%||Rank 53.75%||Rank 63.25%||Rank 72.75%||Rank 81.5%|
|RarityRare||Rank 10.25%||Rank 20.75%||Rank 31.25%||Rank 42.25%||Rank 52.5%||Rank 63.75%||Rank 74%||Rank 86%|
|RarityEpic||Rank 10.1%||Rank 20.5%||Rank 31%||Rank 41.5%||Rank 52%||Rank 62.5%||Rank 75%||Rank 87.5%|
|RarityLegendary||Rank 10.01%||Rank 20.05%||Rank 30.1%||Rank 41%||Rank 51%||Rank 61.5%||Rank 72.5%||Rank 85%|
|RarityRecord||Rank 10.01%||Rank 20.01%||Rank 30.01%||Rank 40.01%||Rank 50.01%||Rank 60.05%||Rank 70.1%||Rank 80.25%|
|RarityTotal||Rank 116.8%||Rank 212.06%||Rank 310.11%||Rank 411.26%||Rank 511.01%||Rank 612.15%||Rank 714.65%||Rank 820.36%|
|RarityFish||Rank 183.2%||Rank 287.94%||Rank 389.89%||Rank 488.74%||Rank 588.99%||Rank 687.85%||Rank 785.35%||Rank 879.64%|
|RarityTraps||Items DroppedTNT, Splash Poison Potion effect (0:15)|
|RarityCommon||Items DroppedWooden Tools, Leather Armor, Lapis Lazuli (1 - 20)|
|RarityUncommon||Items DroppedStone Tools, Gold Armor, Gold Tools, Iron Ingors (1 - 5), Gold Ingots (1 - 5)|
|RarityRare||Items DroppedIron Tools, Blaze Rod, Bow, Ender Pearl,|
|RarityEpic||Items DroppedDiamonds (1 - 5), Iron Armor, Ghast Tear|
|RarityLegendary||Items DroppedDiamond Armor, Diamond Tools|
|RarityRecord||Items DroppedMall, Mellohi, Stal, Strad, Ward, Blocks, 11|
Ability: Magic Hunter
Magic Hunter is an ability that allows armor and tools obtained from Treasure Hunter to be enchanted, the chances of which are shown in the table below.
|Rank||Common Enchantment||Uncommon Enchantment||Rare Enchantment||Epic Enchantment||Legendary Enchantment||Total Chance|
|Rank1||Common Enchantment5%||Uncommon Enchantment1%||Rare Enchantment0.1%||Epic Enchantment0.01%||Legendary Enchantment0.01%||Total Chance6.12%|
|Rank2||Common Enchantment7.5%||Uncommon Enchantment1%||Rare Enchantment0.1%||Epic Enchantment0.01%||Legendary Enchantment0.01%||Total Chance8.62%|
|Rank3||Common Enchantment7.5%||Uncommon Enchantment2.5%||Rare Enchantment0.25%||Epic Enchantment0.1%||Legendary Enchantment0.01%||Total Chance10.36%|
|Rank4||Common Enchantment10%||Uncommon Enchantment2.75%||Rare Enchantment0.5%||Epic Enchantment0.1%||Legendary Enchantment0.05%||Total Chance13.40%|
|Rank5||Common Enchantment10%||Uncommon Enchantment4%||Rare Enchantment0.75%||Epic Enchantment0.25%||Legendary Enchantment0.1%||Total Chance15.10%|
|Rank6||Common Enchantment9.5%||Uncommon Enchantment55.5%||Rare Enchantment1.75%||Epic Enchantment0.5%||Legendary Enchantment0.25%||Total Chance17.50%|
|Rank7||Common Enchantment8.5%||Uncommon Enchantment7.5%||Rare Enchantment2.75%||Epic Enchantment0.75%||Legendary Enchantment0.5%||Total Chance20%|
|Rank8||Common Enchantment7.5%||Uncommon Enchantment10%||Rare Enchantment5.25%||Epic Enchantment1.5%||Legendary Enchantment0.75%||Total Chance25%|
Ability: Master Angler - Unlocked at 125 fishing
The bite chance is 4% per second by either being in a river or ocean biome, being in a boat, or fishing during rain. All of these methods stack.
This mean that being in a boat, on a river while raining will increase your chance of a bite by 12% every second from when you cast your lure
Ability: Shake (Currently a bit dodgy and we're hard at work getting shake to work.
Shake is an ability that can pull drops and held items from mobs by hooking them with a fishing rod. It can be used repeatedly for a large number of items depending on the remaining health of the mob. However, this reduces the durability of the fishing rod drastically. The fishing rod, when used in this method, will always deal damage equivalent to 25% of the maximum health of the mob. Keep this in mind when fighting tougher creatures such as Iron Golems, as a single shake will deal a considerable amount of damage. If fighting tiny magma cubes it will kill the mob.
|TypeBlaze||Items100% Blaze Rod|
|TypeGhast||Items50% Ghast Tear, 50% Gunpowder|
|TypeZombie Piglins||Items50% Rotten Flesh, 50% Gold Nugget|
|TypeZombie||Items2% Zombie Head, 98% Rotten Flesh|
|TypeSpider||Items50% String, 50% Spider Eye|
|TypeCave Spider||Items49% String, 49% Spider Eye, 1% potion of poison, 1% Cobweb|
|TypeChicken||Items33.3% Egg, 33.3% Raw Chicken, 33.3% Feather|
|TypeCreeper||Items1% Creeper Head, 99% Gunpowder|
|TypeSkeleton||Items2% Skeleton Skulle, 49% Bone, 49% Arrow (1 -3)|
|TypeWither Skeleton||Items1% Wither Skeleton Skull, 50% Bone, 49% Coal (1 - 3)|
|TypeMagma Cube||Items100% Magma Cream|
|TypeCow||Items2% Milk Bucket, 49% leather, 49% Raw beef|
|TypeMooshroom||Items5% Milk Bucket, 5% Mushroom Soup, 30% leather, 30% raw beef, 30% red mushroom (1 - 3)|
|TypeEnderman||Items100% Ender Pearl (Teleport causes pearls to appear in odd places)|
|TypeSquid||Items100% Inc Sac|
|TypeIron GOlem||Items3% Pumpkin, 12% Iron Ingot, 85% Red Flower|
|TypeSnowman||Items3% Pumpkin, 97% Snowballs (1 - 4)|
|TypeWitch||Items1% Potion of healing, 1% Potion of fire res, 1% Potion of swiftness, 9% Glass Bottle, 12% Sugar, 12% Gunpowder, 12% Spider eye, 13% Water Bottle, 13% Glowstone Dust, 13% Redstone, 13% stick|
|TypeShulker||Items25% Shulker Shell, 75% Purpur Block|
Ability: Fisherman's Diet
This passive skill increases the amount of hunger that fished food will restore as the player's Fishing level increases. One hunger is half of a piece of meat on the hunger bar.
|Fishing Level||Rank||Bonus Hunger Restoration|
|Fishing Level0 - 199||Rank0||Bonus Hunger Restoration0|
|Fishing Level200 - 399||Rank1||Bonus Hunger Restoration1|
|Fishing Level400 - 599||Rank2||Bonus Hunger Restoration2|
|Fishing Level600 - 799||Rank3||Bonus Hunger Restoration3|
|Fishing Level800 - 999||Rank4||Bonus Hunger Restoration4|
|Fishing Level1000+||Rank5||Bonus Hunger Restoration5|
Unarmed is a combat skill; it uses the player's empty hand as a weapon. It includes many perks, such as disarming, deflecting arrows, higher base unarmed attack, and more.
Going into a battle with another player (As if you were level 1000 in unarmed) - A good tip is to do /inspect [Player name] to see their McMMO stats. Looking at their stats quickly, you can see his weaknesses, for example being under 1000 in unarmed, means you can disarm the person. Start off by going on an absolute rampage with your fist, using your Passives for example Arrow Deflect to get close, if he is trying to shoot you down with a bow until you get up close. Getting up close to him, activate your Berserk Active to increase your damage, and give you a good start (you might want to use potions for a further advantage). While your Berserk is active, try to get as many hits off as possible, trying to disarm the enemy, when berserk runs out and the enemy is unarmed, switch to your sword (or theirs, depending whose is better) or axe to finish off the job, now that you have a clear advantage over your enemy. With Berserk, if you're in a bit of trouble, you can dig a quick hole under the enemy, allowing for a getaway, or drink pots, shift items, etc.
.Archery is the skill in McMMO corresponding to the use of bows as missile weapons (as opposed to slapping with the bow, regardless of its attributes as modified by commands or other means). It lacks an active ability but has passive utilitarian and support abilities.
Daze inflicts Nausea on the target for 6 seconds and deals 4 additional damage. Nausea only affects players and has no effect on non-player mobs.
The chance of Daze occuring is 0.05% per hit per level, capping at 50% at level 1000. This is equal to 1% every 20 levels. The Archery stats page only displays by whole percentages
Ability: Arrow Retrieval
Arrow Retrieval allows the re-collection of arrows that were fired at mobs. The arrows are duplicated when they hit and a fresh one is retrieved from the ground as the arrow entity, rather than dropping from the mob. The chance for this stat increases by 0.1% with each level of Archery, totaling 100% at Archery Lvl. 1000.
Bonus Damage Table
Your archery damage increases 10% every 50 archery levels, to a maximum buff of 200% at level 1000.
|Archery Level||Bonus Damage|
The Swords McMMO includes abilities which allow you to add Rupture effects to your attacks and counter the enemy's hits.
Ability: Serrated Strikes
Right clicking the mouse activates this ability, This ability allows you to deal an AoE (Area of Effect) hit. This AoE will do a bonus 25% damage and will inflict a bleed effect that lasts for 2.5 seconds.
This does however cause damage to your swords durability depending on how much health the target has, so it's recommended to not use this ability in rpg style Dungeons where mobs have insane health pools.
Axes is a skill based on using the axe tool as a weapon to fight mobs and other players. It adds more variety to gameplay by introducing a new type of weapon viable for many situations.
Axes can be very useful in PvP as it can quickly break armour and deal critical strikes. Depending on your axes level, it is possible to break armour at a very quick rate. Axes can also be very useful if you are fighting 1v2, as the active ability allows you to do AoE damage.
Ability: Skull Splitter
With an Axe held in your hand, you can right-click a block, making your active ability ready for use. The ability will then get activated by hitting Mobs/Players.This ability works for a limited amount of time starting out at 2 seconds, increasing by 1 second every 50 levels.
Taming is a skill in McMMO. As your level increases, your wolves will get abilities that increase damage, defense and other things.
While an interesting ability, the AI of wolves makes it sometimes difficult to be helpful, as they all target one enemy at the same time, and can't divide their focus. All you would need is a skeleton spawner and a spider spawner and you can just jump into pvp area and watch your wolves murder everyone. Keep in mind that ocelots wont help much with your taming skill.
Ability: Call of the Wild
Summons an animal to your side. To use it hold 10 bones for a wolf, 10 raw fish for an ocelot or 10 apples for a horse and then left click into the air while sneaking. (Shift)
Mobs summoned with "Call of the Wild" will be named in accordance to your in game name. For example, if your name in minecraft was "Steve" then your wolf will be named "Steve's wolf."
Summoning animals does not grant Exp in the taming skill, as opposed to taming the animals yourself
Call of the Wild will not work if you or anyone else has an existing wolf within 40 blocks of you.
This skill is one of the most useful in PVP. By bringing a stack of bones, you can easily summon wolves when in the middle of battle, as opposed to having one wolf trail you wherever you go.
Ability: Beast Lore
This skill allows you to inspect your wolves, horses or ocelots by left-clicking them with a bone. Note that left-clicking with anything else will damage your wolf, horse or ocelot.
Repair is the skill that makes it so you can repair your items, it is also a parent skill of Salvaging.
You can repair items in Minecraft by Using the McMMO anvil (an iron block) and right-clicking it with the item you would like to repair in your hand. The higher the level, the more durability is restored. Every time you repair an item with the McMMO anvil, it consumes a singular amount of the material the item was made of (For example an iron chestplate would cost one iron ingot per click).
Arcane Forging is used to keep Enchantments on items after repairing them, It starts at level 1 of the [Repair] skill. At a 10% success chance, this is the level at which Arcane Forging starts.
Each level afterwards adds a small % increase. such as at level 125 you gain a 10%, level 250 a 20%, at level 750 you get a 50%.cap
Along with this, there is a chance for a downgrade on the enchantment. For example, a Power II Bow could potentially become a Power I Bow.
|Rank||Level||Keep Enchant Chance||Downgrade chance|
Acrobatics is a skill that allows negand Graceful Roll, as well as combat damage negation with the passive skill "Dodge".
Alchemy is a miscellaneous skill based on brewing potions. It is leveled through the creation and modification of potions in a brewing stand. Additionally, some effects that are normally unobtainable through vanilla potions are given custom recipes.
Concoctions -Broken as of releasing this page, working on it.
At certain Alchemy levels, new recipes are unlocked for potions, as follows:
|Potion Name||Effect||Ingredient||Unlock Level|
|Potion of Haste||Haste||Carrot||100|
|Potion of Dullness||Mining Fatigue||Slimeball||100|
|Potion of Absorption||Absorption||Nether Quartz||200|
|Potion of Health Boost||Health Boost||Apple||200|
|Potion of Hunger||Hunger||Rotten Flesh||350|
|Potion of Nausea||Nausea||Brown Mushroom||500|
|Potion of Blindness||Blindness||Inc Sac||500|
|Potion of Saturation||Saturation||Fern||750|
|Potion of Decay||Wither||Poisonous Potato||900|
|Potion of Resistance||Resistance||Golden Apple||1000|
Salvage is the ability to reclaim the base materials from tools and armor. It is a child skill of Repair and Fishing, and it is calculated by averaging the two levels together. The ability to salvage is unlocked after Repair level 25. At lower levels, only undamaged items can be salvaged. Advanced Salvage, unlocked at level 350 by default, allows damaged items to be salvaged. To salvage, right click a gold block while holding a salvageable item. Raw materials will pop out of the salvage anvil.
Only the valuable components of any item can be salvaged. The handles of tools and weapons cannot be retrieved.
Arcane Salvage - Unlocks at 125 salvaging
This ability allows enchanted books to also appear when salvaging enchanted items. The chance of successfully extracting a full or partial enchantment increases per level.
When an enchantment is partially extracted, the enchantments on the book will have a lower level compared to what it was on the item. For example, salvaging a Protection IV iron chestplate may produce a Protection III book.
Advanced Salvage - Unlocks at 125 salvaging
When unlocked, this ability allows damaged items to be salvaged. The yield percentage increases with level. At least 1 of the component material is guaranteed to be salvaged, unless the item is too damaged to salvage. However, fewer materials will be obtained from a damaged item as compared to an undamaged item.
Example: A gold pickaxe which has been damaged for 20% of its durability (80% left) can return 2 gold ingots. Each of the 3 ingots used to make it is worth 33.33% of its durability, so 2 ingots equals 66.6%. If the player's yield percentage is below 66.6%, only 1 ingot will be obtained. If it is above this value, then the full salvageable amount is given.
Smelting is a child skill of Mining and Repair. The effective Smelting level is the average of the parent skill levels. Smelting was the first skill.
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