News

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Updates:
  • Fixed an issue with some rooms being empty after you walk close enough to spawn mobs, then move away far enough for them to despawn.
    • Mobs no longer despawn during a dungeon run, they despawn when the dungeon ends or when the last player leaves.
  • Players where pulling Borghild out of the library, which made the fight too easy....
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Changes:
  • Added new cool animated door in first room.
  • Made the boss slightly easier by reducing damage on the teleport attack (to 3 from 5).
  • Added 1 more Mage to counter the bug where some people got higher Scores then possible before.
  • Fixed the bug where normal mobs could spawn in the dungeon.
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After MANY hours of work we finally present to you a completely new dungeons system, updated dungeons, new bosses, new gear, new items and more excitement then ever.

List of changes

General Changes:
  • New dungeons system, where each group of a dungeon is no longer a sign but now a separate dungeon accessible from GUI menus.
    • We only have 1 group per dungeon open until we feel 100%...
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Creative returns!
After a couple days of maintenance, caused by some incompatibility issues, I'm happy to announce that Creative is back up and running again! There have been no new features, but here is what I've done:
  • Server is now running 1.16.5 native (was previously running 1.16.3).
  • Item frames work as expected again.
    ...
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Due to the amount of bugs that happens with the dailybonus NPC conversation we used, we've decided to go back to a GUI based system. Hopefully there are no more bug reports from Daily Bonuses!

20 NEW HATS FOR THE TAKING!
Hey everyone! Today we're adding 20 new hats to the cosmetic crates. We've been working hard to do a big update to this crate, so we hope you like it!

The crate now has the following hats:

  • Unicorn horn
  • Spider Plushie
  • Elephant in the room
    ...
Good morning everyone,

There appears to be a lot of confusion being spread about bans made in the last 24 hours. Here is a post to clarify it all.

Rule 5 in our Discord server states:
Do not advertise anything. Publicly, through DM's or through your status. If you're unsure what's advertising, ask Scott
Rule 32 on our Minecraft server states:
Do not advertise.
When we say "anything", we mean it. Whether it is a product, your...

Pets are fixed (for real this time) and new VIPX pet!
Pets are back (again)! Working in both survival and lobby. However, for the moment you cannot disguise as your pets (we're working on it!)

Also! We've added a new VIPX exclusive pet! Welcome the Chungus pet!


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Don't talk to me or my son ever again

New skins for Valentine's day!
Hey everyone! We've added three new skins today for Valentine's day! Please welcome the Cupid pickaxe, Cupid Sword and Cupid Shield!
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As you can see, they're very cool! And fear not! They will not leave after the 14th!

You can buy them now with coins or gems at the spawn skin...
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Discord chat integration is here so that you NEVER have to miss out!
A while ago, we had a system to link the game chat with Minecraft. It was rubbish. I've decided to revisit it many moons later, and now it functions as it should!

In our Discord server, you will now see a channel at the top called 'server-chat' which will relay all messages from in-game onto Discord, including our...
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It's time for an upgrade!
This evening, I have made several visual improvements to the Dynmap on survival. You can view the changes at https://tmm.gg/map

New UI
The UI was dated and old, so I have replaced it with this modern, sleek looking update!
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How sleek is that!? 🤩


Towny Integration
Towns and...
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Welcome to the all new Skins Shop in survival spawn!

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Hey everyone, tonight I've upgraded some aspects of the resource pack. I feel these changes will simplify things for new users.

Remember that icon next to crates and NPC's that sorta looked like a right click button? Well forget it. I've changed it to be a full form button type texture, including font and background. Take a look!

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...
Tonight I've implemented a refreshed design to the crates area. Credit to our staff team for building!

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Fred and I would like to thank Wennira for supporting TMM by donating for VIPX. Here's a cool NPC in spawn!

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Today we've taken jobs cross-server, so you can earn money from jobs in resources worlds.

Changes:
  • Jobs now carry over between survival and resources.
  • The penalty for being in a job which has a high amount of players compared to other jobs will now reduce the income all the way down to 50% less, instead of 25%.
    • The gain from being in a job with low amounts of players now go to 100% extra income.
  • Jobs data has been reset, you have to pick your job again...
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Are you ready to take on the evil Necromancer Kzal and his loyal horse Famine?

See info on the Dahlrunn wiki page
here.
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Dungeons are now live!
After hundreds of work hours we've finally taken dungeons server system live.

Many updated to models, items, mobs and bosses will come over time as we test and continue development.

Want to know what you can expect in terms of loot, bosses, tactics, monsters and more. Check out the dungeons wiki pages...
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There is now a world border in the End world to prevent you going further than the main end island. This is due to the fact that we now have a dedicated resources end! You can access it by finding the portal in /res

If you have teleport runes, set homes, or other methods to get outside the border, please take caution as you may die now.
Hi everyone, I'm here to give you notice of a few changes to the rules for Towny Survival:

- Removed reference to automatic bans in rule 13: "Do not spam kill".

+ Rule 22: "Do not scam players"

+ Rule 23: "If you associate with someone who breaks one of these rules (16-22), you will also be banned"

References "Fair Gameplay" rules...

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